Referências: |
Luckin, Rose; Holmes, Wayne; Griffiths, Mark and Forcier, Laurie B. (2016). Intelligence Unleashed: An
argument for AI in Education. Pearson Education, London.
National Research Council. Scientific Research in Education. Washington, DC: The National Academies
Press, 2002 ISBN 0-309-50953-X
Isotani, S.; Campos, F. C. A. Jornada de Atualização em Informática na Educação, Sociedade Brasileira
de Computação, 2012 ISSN 2316-7734
Woolf, B. Building intelligent interactive tutors. Morgan Kauffman, 2008. ISBN-13: 978-0123735942
Pimentel, M. & Fuks, H. Sistemas Colaborativos, Elsevier, 2011 ISBN-13: 978-85-352-4669-8
SOTTILARE, Robert et al. (Ed.). Design Recommendations for Intelligent Tutoring Systems: Authoring
Tools and Expert Modeling Techniques. Robert Sottilare, 2015.
Brian J Fogg. Persuasive technology: using computers to change what we think and do.
Ubiquity, 2002(December):5, 2002.
Kevin Werbach and Dan Hunter. For the win: How game thinking can revolutionize your
business. Wharton Digital Press, 2012.
Karl M Kapp. The gamification of learning and instruction: game-based methods and
strategies for training and education. John Wiley & Sons, 2012.
WITTEN, Ian H. et al. Data Mining: Practical machine learning tools and techniques. Morgan Kaufmann,
2016.
FionaMHollands and Devayani Tirthali. Moocs: Expectations and reality. full report.
Online Submission, 2014.
Johann Ari Larusson and Brandon White. Learning Analytics. Springer, 2014.
Alexandru C Telea. Data visualization: principles and practice. CRC Press, 2014. |