Banca de QUALIFICAÇÃO: JOSÉ OSEAS DE OLIVEIRA FILHO

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : JOSÉ OSEAS DE OLIVEIRA FILHO
DATE: 25/04/2024
TIME: 14:30
LOCAL: CEDU - Virtual
TITLE:

Metacognitive development as a strategy for digital games


KEY WORDS:

Metacognition, digital game, elementary school, discovery learning, graphogame. 


PAGES: 122
BIG AREA: Ciências Humanas
AREA: Educação
SUBÁREA: Ensino-Aprendizagem
SPECIALTY: Tecnologia Educacional
SUMMARY:

Games are part of  the students' universe and are associated with fun and entertainment. Game-based learning(GBL) explores the playfulness of games to motivate and promote cognition in teaching-learning. This research has a qualitative and exploratory approach, seeking to investigate the manifestations of  students metacognitive thinking when subjected to a learning scenario mediated by a digital game, called Graphogame. 20 students form the 4th year of elementary school at the Cincinato Pinto state school, located in the city of Maceió-AL, were invited to participate in the research. In addition to playing the Graphogame game, the students were invited to answer a questionnaire formulated using Google forms. After the experience with the game, the students participated in a semi-structured interview, and what their strategies were. of studies. The objective of investigating the manifestations of students metacognitive thinking when subjected to a learning scenario mediated by  digital game, brings to the human being need to be focused on reasoning before it was executed to outline specific objectives, this, to work on return to your mistakes, attitudes and actions thinking about what can be done to improve your thinking and able to acquire such knowledge. The information was examined in light os theories on metacognition and discovery learning. The results showed that the students took advantage of the metacognitive process during the game process, stimulated by the potential of the game that is often part of the students routine. The diversities of metacognitive manifestations are manifested through knowledge about metacognition itself, meta-attention strategies, meta-memory, self-monitoring, metacognitive regulation and feedback. It concludes by skiing that schools encourage activities that encourage the use of devices such as digital games that contribute to exploring metacognitive strategies in their students and that attention to metacognitions is included in the school curriculum.


COMMITTEE MEMBERS:
Presidente - 1820982 - FERNANDO SILVIO CAVALCANTE PIMENTEL
Interno(a) - 3288419 - CLEIDE JANE DE SA ARAUJO COSTA
Externo(a) à Instituição - JOÃO BATISTA BOTTENTUIT JÚNIOR - UFMA
Notícia cadastrada em: 28/03/2024 12:24
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