Banca de DEFESA: AMANDA MARIA SILVA DA CUNHA

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : AMANDA MARIA SILVA DA CUNHA
DATE: 26/10/2022
TIME: 14:00
LOCAL: Sala Virtual - meet.google.com/svk-itri-yng
TITLE:

THE USE OF GAMES AS A HEALTH EDUCATION STRATEGY IN ONCOLOGY: SCOPING REVIEW


KEY WORDS:

Play and playthings, Health education, Oncology, Health Promotion, Review.


PAGES: 104
BIG AREA: Ciências da Saúde
AREA: Enfermagem
SUMMARY:

The objective of this work was to map the existing scientific literature on the use of games for the education and health promotion of people in cancer care. This is a review of scope in which the following steps proposed by the Joanna Briggs Institute are adopted: definition of the title and question of research, definition of inclusion and exclusion criteria, definition of the research strategy, selection of studies/sources of evidence, consultation exercise, data extraction, and analysis and presentation of results. When establishing the PCC, the following guide question was asked: what is the scientific evidence on the use of games for education and health promotion of people with cancer? The inclusion criteria were studies that met the objectives proposed by this research of primary methodological, quantitative and/or qualitative design, secondary of the type: systematic reviews, meta-analyses and/or metasynthesis, published in indexed sources and in the gray literature. In addition, they should have open access to the open acess type or with access through the CAPES journal portal via the higher education institution, with no restrictions on the language and year of publication. The final searches were conducted between March and June 2022 in the databases: Epistemonikos, MedLine via PubMed, Latin American and Caribbean Literature in Health Sciences (LILACS) via Virtual Health Library - VHL/Bireme, Scopus, Embase, Web Of Science, Cochrane Database of Systematic Reviews and). In addition, the sources of gray literature were consulted: Brazilian Digital Library of Theses and Dissertations (BDTD), Catalogue of Theses & Dissertations - CAPES and Google Scholar. The descriptors and keywords "oncology", "cancer", "games", "play", "health education" and "health promotion" were used, which, combined with each other through the Boleyn operators, resulted in three search crosses used in order to promote the comprehensive reach of related research. The final sample of this review consisted of 54 studies. These date from 2001, with the highest number of publications in the years 2018 and 2019 (n=7 per year), being mostly carried out in the American (n=27) and European (n=13) continents, with emphasis on countries such as the United States of America (n=22), Australia and Brazil (n=5 in each respective).The journals Games for Health Journal (n=5) and Journal of Medical Internet Research (n=3) presented the highest number of publications, with 78% (n=42) of these primary data sources. These were mostly performed with children (n=24) and adolescents/young adults (n=23). We cited 39 games and platforms/programs based on games aimed at the education and health promotion of people with cancer, the most cited adventures in Sophoria, AlphaBeatCancer, Ben's Game, Brave Ranger, Breast Care Bingo Game, Cytarius, Empower Stars!, Escape from Diab, FUN QUEST, ILOVEBREAST, iManageCancer (adults and children), INTERTT, Kidz with Leukemia: A Space Adventure, among others. Also pointing out the use of recreational games of the Nintendo WiiTM for this purpose. Among these only two (My Wonderful Life and Shop Talk) constituted as board games, the others being characterized as electronic / digital. Different mechanics and elements were adopted in order to meet the different groups of this population, also highlighting those four games restricted their target audience considering the sex of users, three of them aimed at female users and one for males. These were used for health education during diagnosis, treatment, control and cure, being inserted in the approach of relevant topics in the field such as treatment adem, self-efficacy for disease management, management of nausea and vomiting, promotion of physical activity and changes in health behaviors and quality of life. It was concluded that the use of games constitutes a favorable strategy for health education in oncology, and scientific evidence was presented for its use among the various groups of patients with possibilities available for different clinical and social contexts. It is indicated that research in the area shows promising and follows trends in the field of health.


BANKING MEMBERS:
Externa ao Programa - 2996880 - ALDA GRACIELE CLAUDIO DOS SANTOS ALMEIDA
Externa à Instituição - LAÍS FUMINCELLI - UFSCAR
Presidente - 2022453 - PATRICIA DE CARVALHO NAGLIATE
Notícia cadastrada em: 25/10/2022 13:52
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