The use of Physics games - (Quiz) as a tool for teaching kinematic concepts and formulas
Physics education, Ludic, Meaningful learning
This work presents as theoretical foundation in the teaching of Physics the elaboration and application of a didactic proposal in the area of Kinematics. The theme’s choice was made by analyzing that many students fail to internalize the contents of this topic, which causes numerous gaps. From this finding we seek new pedagogical means to assist the teacher in the significant learning of his/her students. In this perspective, the present work aggregates the ludic as teaching tool in the classroom, providing a union between the fun and the learning of Kinematics concepts and formulas. The research uses the student as the protagonist of his/her learning process. As a theoretical pillar of this research, David Ausubel’s theory of Meaningful Learning was used. The results showed that the application of educational products facilitated the assimilation of the subject addressed, providing a pleasant environment in the teaching-learning process of the students.