Quizz Game in Physics Applications for Smartphone: wave and corpuscular phenomena of light.
Teaching Physics, Quiz, Wave-Particle Behavior of Light
In view of the reality that most public school students have smartphones, so they are considered to be digital natives. One of the great questions of contemporary times is about the use of devices in the classroom. In schools, it is notable that many students are distracted from classes by the improper use of electronic devices, such as cell phones and tablets. The main objective of this dissertation is to analyze and investigate the possible pedagogical benefits that may arise due to the use of smartphones in the classroom in a controlled and mediated manner by the teacher. In this case, the smartphone starts to be used as a propelling mechanism, thus attracting the interest of students, facilitating the learning of Physics content, such as the subjects covered on wave and corpuscular phenomena of light. For reasons of convenience, we chose the José Correia da Silva Titara state school to carry out our application, which, even though it is a public school, more than 95% of students have smartphones. Our approach was based on action research, which used the contributions of great thinkers in the sciences, such as Lev Vygotsky, David Ausubel, Isaac Newton and Thomas Young, etc. Our proposal here, as a product of our dissertation, is the creation of a smartphone application, a game entitled "Quiz game in smartphone physics applications: wave and corpuscular phenomena of light" which has as main characteristics the healthy competition in which everyone wins, cooperation between players in a playful way and associated with the use of technologies thus generating a new perspective on the use of electronic devices during physics classes, so that the teacher can intervene as a mediator of attractive activity. We also used a questionnaire, which was applied to students, which enabled us to check how useful our game was as an auxiliary learning tool.