PRODUCTION OF DIGITAL MATHEMATICAL VIDEOS IN THE FINAL YEARS
Production of digital mathematical videos; final years; areas of plane figures.
This study describes the course of a doctorate research, connected to the Postgraduate Program of the Northeast Education Network (RENOEN), a hub of the Federal University of Alagoas (UFAL), along with the research line “Pedagogical Practices in the Teaching of Sciences and Mathematics". The intention is to analyze how knowledge and practices for the study of areas of flat figures emerge from the production of digital mathematical videos in the final years. The directing problem of the research was: how did knowledge and practices for the study of areas of flat figures emerge from the production of digital mathematical videos in the final years? It is a qualitative research based on Flick (2009) and Creswell (2010) and intervention research type (Galvão and Galvão (2017), involving 20 students in the 6th year of elementary school, from a public school in the county of Santana do Ipanema–AL. To compose our corpus we used semi-structured interviews, production of scripts and digital mathematical videos of students. To construct the analysis devices, we based ourselves on Content Analysis (Bardin, 2016; Franco, 2019 and Rodrigues 2019). In front of the analyses, it is possible to conclude: 1) that the attendees were able to reflect and discuss the importance of including video production in educational scenarios; 2) the production of videos was seen by the students as a strategy that allows them to learn the content, develop their student protagonism, lose their fear of speaking in public and study more, as they assumed the position of teaching the subject covered through video and 3) This practice can encourage moments of learning and understanding the content, when preparing your own scripts, exchanging ideas with colleagues and producing videos about the content taught. The research showed that the production of mathematical digital videos has been gaining ground in educational scenarios, since students are increasingly immersed in these technological environments that allow those involved moments of autonomy, reflection and protagonism.